Alas, I may be reaching my current limits. Some enemy sprites seem pretty undetailed, so I'll see if I can do something with those, if they're needlessly different from the MSX versions. Found some wall tiles that need their background floor tiles to be fixed, as well. Moved the PUSH START text one space to the right, and mopped up a bit more weird text. Changing one changes them all, but perhaps with more understanding of how each calls a particular palette, I could divvy them up properly. Well, that, and seemingly all NPCs, the battle tank, and the selector Beretta 92F on the title screen sharing the same black, gray, yellow palette. The annoyances that require more research are the elevator button tiles being given a different palette from the rest of the walls, occasional corners being given a different palette, and the inside of the trucks sharing the same palette as the detention cells' desks and crates. I'll keep whittling on it as I figure more out, and I've logged the addresses of almost every text change I've made, as well as the palette changes made and what their effects were. Most already sort-of match the MSX version, less a few colors, of course. It's roughly complete, but I haven't changed any enemy sprites just yet. Some before and after (NOT REPRESENTATIVE OF THE 1.0 RELEASE): Optional Konami logo for the title screen I only did this out of anger, the most fuel-efficient motivator in human history. Sorry it's not the miracle everyone has been praying for. Here are some screenshots and a download of version 0.8bf. This is by no means a complete project, and there's still a bit that needs fixing, organizing, and flat out redoing, but unless someone wants to write a manual for GearTool, there's no way I can do something major like swap the computer with Metal Gear or overhaul the outdoor areas, and without being able to code more than a replicator virus in QBASIC, I can't turn the indoor trucks around, or fix the remote missile and flash light's broken tile arrangements. Being a gun collector, I could not allow this. Made Big Boss's limited information on most weapon pickups more useful than snide comments.Īs is my habit, corrected wording, spelling, and grammar as well as I could manage given the limited space.Ĭhanged many of the palettes to approximate those of the MSX version of the game, identical for the most part to the MGF project.Ĭhanged background tiles in whole or in part, to match those of the MSX version.Ĭhanged the title screen to approximate the MSX version, but I have yet to redraw the logo.Ĭompletely redrew the M79 grenade launcher, as an MP5 does not fire grenades. I am aware of GearTool, but without a background in programming and CS, I've not been able to accomplish anything with it.įixed all of the text errors cause by Konami rushing the Famicom port, including Schneider sending you on a wild goose chase for the EOD suit. Since "Metal Gear Faithful" is apparently to be released with Half Life 3, here's the far less impressive mess I've managed to cobble together in a few days, while figuring out how to use things other than raw hex editors.
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